^ "Micro Machines V4 - Review - play.tm".Archived from the original on 20 July 2006. ^ a b c d Villoria, Gerald (29 June 2006).^ a b c Dunham, Jeremy (26 June 2006).
GameSpot gave the game a 5.5/10, while they praised the game to its number of cars to collect, they largely criticized the generic nature of the cars, the trial and error-based gameplay and poor camera view.
A solidly-designed title aimed at young children and inexperienced gamers, V4 is a nice, entry-level piece of software that offers just enough challenge and variety for juveniles without the inevitable frustrations and complications found in most of today's racers". IGN gave the game a 7/10, stating that " Micro Machines V4 is definitely the strongest version to come along since the franchise debuted on the NES almost 20 years ago. Micro Machines V4 received "mixed or average" reviews, according to review aggregator Metacritic Several review outlets noted that the game was competent, but that its poor graphics and shallow, unremarkable gameplay hindered the experience. Once a tile is activated, that tile may not be activated until the following round. However, even though the health is the same, players will not lose any wheels right away. The equaliser tiles changes all racers health to that of the racer who activated it. Each health tile the player run over will regain them one bar of health. Health tiles will often be present in rows of four or five. Speed boosts tiles speed the player up for roughly a second before going back to their original speed. These include speed boost tiles, health tiles and equaliser tiles. Once a round is over, all players will be set to max health and all lost wheels will be returned.Īpart from power-up orbs, a variety of other pick-ups can be found along the track. A pill is not able to gain wheels back after they are lost. From that point, no more damage can be inflicted onto the racer. This keeps on occurring until 20 bars lost. Once a player falls below five bars, they will lose a wheel, causing them to drive slower and have less grip.
Weapons vary in damage but all roughy dealing one section of health each attack (apart from the pill which heals the player a full five bars of health). These orbs could contain items including Hammers, Health Pills, Tesla Chess Pieces, Plasma Cannons, Machine Guns, Peashooters and Mines among others. Īlong the track, players may pick up orbs containing different power-ups that can be used to heal yourself, or attack other players. As the game entails driving toy cars, the races courses settings typically reflect that, with courses being set up on pool tables, around the edge of bathtubs, on furniture, or other household type settings. Upon winning races, new vehicles to race as are earned, with a total of 750 to be collected. If enough points are received or lost, the player will win or lose. However, as in other games in the Micro Machines video game series, there is an alternate way to victory as well in racing, the "screen" is shared amongst all racers (opposed to split screen), and if a player can drives far enough ahead of the other racer(s) that they fall off out of the viewing area, they receive a point. As in most games, the objective is to beat the other racers to the finish line.
CUSTOMISABLE VEHICLE CAST - An array of amazing miniature vehicles, each with its own unique load-out of weapons and abilities plus a massive range of customization options!.COOL INTERACTIVE PLAY-SETS - Teleporters, catapults, giant fans, etc add even more fun and will ensure no two races are the same!.LEGENDARY LOCATIONS - Featuring the iconic kitchen and pool table tracks amongst others, plus all-new locations and arenas such as the garden and workshop, Micro Machines World Series features 10 Race Tracks and 15 Battle Arenas!.